Actuarial Notes

Gambler's Ruin Problem

Study guide: Exam MAS-I

The Gambler's Ruin Problem asks how likely a gambler is to reach a target before going broke. On each independent play the gambler wins one unit with probability p and loses one with probability q = 1 - p; starting with i units and stopping at 0 or N, the fortune is a Markov Chain with absorbing states 0 and N, and P_i is the probability of reaching N first.

P_i = \begin{cases} \dfrac{1 - (q/p)^i}{1 - (q/p)^N} & p \neq \tfrac12 \\[10pt] \dfrac{i}{N} & p = \tfrac12 \end{cases}

  • Where it comes from. Conditioning on the first play gives P_i = p\,P_{i+1} + q\,P_{i-1} for 0 < i < N, with P_0 = 0 and P_N = 1. Rearranged, P_{i+1} - P_i = (q/p)(P_i - P_{i-1}): the differences form a geometric sequence with ratio q/p, and summing them gives the formula.
  • The game ends. The chain has three classes — \{0\} and \{N\} recurrent, \{1, \ldots, N-1\} transient — so with probability 1 the fortune reaches 0 or N, and the probability of ruin is 1 - P_i.
  • An infinitely rich opponent. Letting N \to \infty, P_i \to 1 - (q/p)^i if p > \tfrac12 and P_i \to 0 if p \leq \tfrac12. Against unlimited funds, a gambler in a fair or unfavourable game is ruined with certainty, and a favoured one with probability (q/p)^i.
  • Two players. When two players holding a and b units play until one is broke, follow one player's fortune: i = a, N = a + b, and p is that player's chance of winning a round. Play already completed matters only through the current fortune.
  • How long play lasts. The expected number of plays until the fortune hits 0 or N is \frac{i}{q-p} - \frac{N}{q-p}\,P_i when p \neq \tfrac12, and i(N - i) when p = \tfrac12. It is also a row sum of (I - P_T)^{-1} — see Mean Time Spent in Transient States.

Two Players Until One Is Broke (CAS Exam MAS-I, Fall 2019, Q10.) Ann and Beatrice each start with 5 coins. In each independent round the loser pays the winner 1 coin, and Beatrice wins a round with probability 0.75. They play until one has no coins. Find the probability that Beatrice ends with no coins.

Answer Beatrice is broke exactly when Ann holds all 10 coins. Follow Ann: i = 5, N = 10, p = 0.25, q = 0.75, so q/p = 3.

\begin{align*}
P_5 &= \frac{1 - 3^5}{1 - 3^{10}} \\
&= \frac{1 - 243}{1 - 59{,}049} \\
&= \frac{242}{59{,}048} \\
&= \frac{1}{244} \\
&= 0.0041
\end{align*}

Less than 0.01 — the CAS key's answer (A). Following Beatrice instead (i = 5, p = 0.75, ruin = 1 - P_5) gives the same 1/244.

Ruin After Some Plays Have Happened (CAS Exam MAS-I, Fall 2018, Q10.) A gambler wins 1 chip on heads and loses 1 on tails of a fair coin. He starts with 20 chips and stops when he has 0 or 50. Of the first 10 flips, 7 are heads and 3 are tails. Find the probability that he loses all his chips.

Answer By the Markov property only the current fortune matters: 20 + 7 - 3 = 24 chips. The coin is fair, so P_i = i/N and

\begin{align*}
P(\text{ruin}) &= 1 - \frac{24}{50} \\
&= \frac{26}{50} \\
&= 0.52
\end{align*}

This falls in [0.5, 0.6), the CAS key's answer (B). The order of the 10 flips is irrelevant; only the net gain of 4 chips counts.

An Insurer's Surplus Against a Regulator A small insurer's surplus, in units of $1 million, rises by 1 in a year with probability 0.6 and falls by 1 with probability 0.4, independently from year to year. It starts at 3, and the regulator takes over if it reaches 0.

(a) With no upper limit, what is the probability the regulator ever takes over?

(b) The owners will sell once surplus reaches 10. Find the probability of selling before a takeover, and the expected number of years until one or the other.

Answer Here q/p = 0.4/0.6 = \tfrac23 and i = 3.

(a) With p > \tfrac12 and no cap, ruin has probability

\begin{align*}
(q/p)^i &= \big(\tfrac23\big)^3 \\
&= 0.2963
\end{align*}

(b) With N = 10:

\begin{align*}
P_3 &= \frac{1 - (2/3)^3}{1 - (2/3)^{10}} \\
&= \frac{0.70370}{0.98266} \\
&= 0.7161
\end{align*}

and, with q - p = -0.2, the expected number of years is

\begin{align*}
\frac{i}{q-p} - \frac{N}{q-p}\,P_i &= \frac{3}{-0.2} - \frac{10}{-0.2}(0.7161) \\
&= -15 + 35.81 \\
&= 20.8
\end{align*}

The probability of a takeover before a sale is 1 - 0.7161 = 0.2839, a little below the uncapped 0.2963: selling at 10 removes the paths that would have reached 10 and failed later.